12/25/2023 0 Comments Little nightmares 2 doctor![]() This section can be tricky, but you just need to keep making progress around to the right, while still keeping your flashlight pointed at the mannequin that’s most dangerous at any one time. In the next corridor, slalom down to the bottom, then around the corner to the right. On the other side, walk to the vent on the far wall, and climb up. But keep your flashlight moving between whichever is causing you the most danger at any one point and you’ll be fine.ĭon’t get cornered in the bottom left-hand corner of the room though, your goal is to jump through the gap in the door in the top left-hand corner. Two more will come, one from the ward beds and the back of the room, and one in your path as you proceed left. Then after the bed, give the one that’s at the front of your screen a wide berth, or it will scoop you up. There are two in the first area, before you crouch underneath the bed. This upcoming section can be a bit annoying, because of the checkpoint and trial and error involved.Īs you progress, various mannequins will come alive and attack you. Go up this part of the corridor, then through the broken door on the left. ![]() You can aim it with the right stick, so manoeuvre around the mannequin before you slip through the grate to safety.Ĭontinue down the corridor until you reach the gloomy turn where there are three mannequins facing away from you. Leave it in the dark for long enough for it to move out of the way of the cell doorway, then fix it in place with your flashlight to move past. Get out your flashlight with Circle and you’ll be able to control its movements. Pull the lever, and you’ll see that the mannequin moves when it’s dark. Head inside, walk through the first room, then get a boost into the top cell from Six. There’s a single slot here that will open a gate next to you. In the middle of the upper floor of the TV room, ignore the two fuse slots for now, and go all the way around to the left-hand side of the landing. Little Nightmares 2 Part 5 - Flashlight Mannequins Out in the hallway, regroup with Six and return to the mezzanine above the TV room. Manage cookie settingsĪfter you've defeated the wandering hand and grabbed the first fuse, walk back toward the TV room. To see this content please enable targeting cookies. There are many wards and wings yet to discover, but first, they need to retrace their steps. She's not a very good friend.Already deep in the halls of the hospital, Mono returns the first fuse to Six. However, while she could easily lift him up, Six decides to let him go and Mono falls to the depths of the Signal Tower as Six nonchalantly escapes. As a bridge towards the exit begins to crumble, Mono leaps towards a ledge, and Six manages to catch him. The two children run away as a wave of flesh tries to crush them. The Signal Tower then suddenly begins to fall apart revealing that underneath the building is an overwhelming mass of gooey flesh and eyeballs. RELATED: Little Nightmares 2 Review: Won't Somebody Please Think of The Children? Six tries to stop him, but he succeeds and frees her from the influence of the transmission. Seeing that this music box is the object behind her transformation, Mono destroys it. This Six is obsessed with a music box that's similar to the one she was playing with when Mono originally saved her. The only problem is that the Signal Tower has transformed her into a giant, twisted version of herself. ![]() Inside the Signal Tower is a strange, pinkish-purple alternate dimension where gravity and time seem to be distorted. After a tense chase, Mono manages to trick The Doctor into entering an incinerator and burns him alive. He's a grotesquely bulbous figure who scampers across the ceiling like some sort of spider. ![]() The two end up in the lower levels where they encounter a huge man called The Doctor. Mono and Six make it through a dark hospital filled with living mannequins who can only be stopped by light. It is here that the little girl finds a familiar yellow raincoat and puts it on. They walk out into the streets during a heavy rainstorm. After the girl is captured by the Bullies, Mono rescues her again and the two barely escape from the school. They're all being taught by a woman called The Teacher, who has the bizarre ability to stretch out her neck to absurd lengths like Elastic Man. They're actually strange living dolls with porcelain heads known as Bullies. Of course, they're not normal children since this is Little Nightmares. The two enter a school that is surprisingly populated with children.
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